- You should already have a picture of the pawn in Blender.
- You should have something like this.

- Click >Add >Mesh >Circle.

- Set the vertices to 3.

- Click OK.
- Right Click on one of the vertices.

- Press the X KEY.
- Click Vertices.

- Click 1 vertex.
- Press the G KEY and drag it to the top of the pawn.

- Right click the other vertex, grab it, and bring to the pawn.

- Hold the Ctrl KEY and click where the next vertex would be.

- Continue this method of tracing.


- Return to Page 1 to spin your pawn.