Step-1 By default blender
3dView already have
some objects, a cube a lamp and a camera, you can press
[F12] to see the default
scene rendered. We don't need the cube, it is already
selected(pink) so go ahead and press
[Delete], confirm
deletion in the pop-up. To make the vase we will use 'circle
primitive'. To add a circle press
[Space-bar] to bring up
the toolbox. In it go to Add>>
Mesh>> Circle, confirm the circle of 32 vertices.
Step-2 Now we will start
editing the circle. You will notice upon adding the circle the
circle is in 'edit-mode' by default. First we will scale down
the circle about 5 major grid units. To do that first press
[S](scale) then keep
pressed [Ctrl](Constrained
movement) and bring the mouse towards the circle pivot, the
circle will get scaled down in 'jumps'. While scaling you can
see units or coordinates change in the menu bar. Yes the menu
bar gives way to coordinate readings any time you move objects
in 3dView.
Step-3 We will use
extrusion for creating the shape of the vase. Press
[Numpad1] to get in to
front view. Keep all the vertices selected(yellow,
[A] to toggle), now press
[E](extrusion) select
'Region' from pop-up and start moving the mouse upwards(Y axis).
Just like the major grid jumps you can get smaller ones by
complementing [Ctrl] with
[Shift]. Now move it up to 1 small grid unit.
Tip:
One small unit = .1000 in blender units or coordinates and one
major([Ctrl])
is 1.000.
Step-4 Now we will enable
Sub-surf on our vase mesh. Press
[F9] (Edit buttons), immediately you will see the
buttons-window will
change in options. Now in the
buttons-window go
to 'Mesh' panel and press
Sub-Surf button to enable Sub-Surface. SubSurf increases
the virtual count of the vertices, edges or faces in order to
achieve smoother angles on the surface faces. Increase the value
of 'Subdiv' to 2 on second spinner button.
Step-5 We also need to
enable smoothing for the surface itself. In the same
buttons-window go
to 'Link & Materials' panel. Press 'Set Smooth' button. Press
[Z] (3dView
Shading) once to get 'solid shading' in
3dView. The
extruded circle or vase mesh will be shown in shaded mode.
Tip: For free form view in the
3dView, press and keep MMB while moving the mouse.
Step-6 In the shaded-mode
if you see any artifacts on the surface then, first select all
the vertices by pressing [A]
then press [Ctrl+N] to
recalculate surface normals. Before proceeding get back to wire
frame view([Z] again).
You can now save your work.
Step-7 I am assuming that
you haven't changed the front view
[Numpad1] and
3dView is in
wireframe shading. If you had to go through the step5 then first
unselected all the vertices by again pressing
[A]. Press
[B](box selection) the
cursor will change to plus, drag and create a box around the
topmost vertices in order to select them. Once selected we can
proceed to extrude the vase surface. Press
[E] then
[Y](Y axis) to constrain
movement vertically, now move it .1000 unit upwards. Scale it
down to .600. To scale the selection press
[S] then move the mouse,
click to commit scaling.
Step-8 No we have to
complete the vase by 13 more extrusions. I am providing the
extruding and scaling measurement for each step along with
directions. Follow the method of extrusion and/or scaling
procedure on them. Make sure you check the coordinates in the
coordinate panel on the menu bar when you are moving the
vertices.
1) .1000 extrude up, scale 1.300.
2) .1000 extrude up, scale 1.200.
3) .3000 extrude up, scale 1.300.
4) .4000 extrude up.
5) extrude and move up 2 big units([Ctrl])
and then .700 scale inwards.
The image8 shows the result of first set of extrusions for our
vase model.
Step-9 Up to now we had
created the bulk of the vase and we can see the process in the
shaded view, by pressing [Z].
Before proceeding get back in wire frame view.
6) .2000 extrude upwards, scale .800 inwards. Next two
extrusions will shape the 'neck' of the vase.
7) .2000 extrude upwards, scale .600 inwards.
8) .1000 extrude upwards.
9) .1000 extrude upwards, 1.400 scale outwards.
10) .1500 extrude upwards.
11) .600 extrude inwards, and lastly
12) .3000 extrude downwards.
Before proceeding get out of edit-mode by pressing
[Tab].

Step-10 If you followed
right your work will look something like in the image-9. We will
now add a floor underneath the vase. Go to top-view
[Numpad7]. Press Space
bar goto Add>>Mesh>>Plane.
Scale it up to 12 big units. Move the plane left 5 major units
and up 5 major units. The modeling work for our scene is
complete and you can view your work in rendering.
Step-11 Now we need to
adjust the camera. Select it by right-click. Press
[Numpad0] to get into camera view. Grab
[G]
camera,keep pressed the
[Ctrl]
and move the mouse downwards one time, the value in the
coordinated should Dz 1.0000. This will bring the vase in full
view of the camera. Press
[F12]
to see the your modeled vase get rendered. Save the file now.
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